How bounty hunting works at Alleycat: what you can play, what you earn, and where the full specs live.

One intake at the event. Three games to dip into when you want them. Lore Machine is optional social game layer of Quickdraw.


How the pieces connect

  1. The Games — game order, Teams, Lore Machine, Leaderboards as rankings display
  2. The Currencies — QD Points, Energy, Cat Coins, plus The Flow of Currency across loops
  3. Game Systems — full mechanics pages, parent/child links, open questions
  4. Leaderboards — rankings displayed on Alleycat TV (via Mission Control) and at the booth (many ways to win; not a separate game loop)

The three games

Hardware: Portable Data Node (duels) · Fixed Data Node

Game What players do Devices
‣ Hunter vs Bounty duels, Showdown, Posse, Shootout. Front-door icebreaker. PDN + PDN
‣ Spend Energy at FDNs to contest zones; tiered boons can nudge Quickdraw at the edges. No new currency minted here. PDN + FDN
‣ Missions, story, exploration; Cat Coins and Energy from objectives; optional Energy reroll on mission picks at FDN. PDN + FDN

Quickdraw PDN modes: PDN Single Player Modes (Duel, Showdown) · PDN Multi-Player Modes (Posse, Shootout)

Lore Machine (Quickdraw social layer)

Teams (cross-cutting)


The Currencies (short)