First unmanned Alleycat device category. Players plug a PDN into an FDN to access venue-side experiences without a staff operator at the node.
Intended capabilities
- FDN minigames (1–2 player)
- Single-player training / onboarding flows
- Lore or data drops that affect PDN state
- Campaign mission presentation and onboarding flows at the node (in design)
- Zone Control interactions (Energy spend, contested nodes) without a staff operator at the FDN
Role in the platform
Extends play beyond P2P Quickdraw — PVE-style layers, field complexity without proportional staff. Mission Control can push state to FDNs alongside PDNs.
Neo 2026 field notes (prototype)
- 7 FDNs deployed, ~5 reliable in the Mojave — direct sun stressed enclosures/displays.
- Introduced alongside Posse and Shootout; treat FDN + multiplayer as coexisting platform modes, not isolated demos.
- Passphrase / multi-node puzzles should tolerate a dead node without stalling the event.
- PDN audio-jack print defects affected ring connectivity at Shootout scale — serial path QA is pre-event checklist.
Repos
Related Features rows: FDN Updates, minigames in Devices database. Game design: Alleycat 2027 Game Design.
Public summary: alleycat-agency/content/devices/fdn.md; year review: content/dispatches/neotropolis-2026.md.