This page is the plumbing diagram for The Currencies: where each currency is earned, where Energy is spent, and how Zone Control feeds back into play. Parent hub: The Currencies (this row).
Three tracks, three jobs:
Zone Control does not mint currency. You spend Energy for influence and boons, not to farm more Energy in a loop.
Game pages: Quickdraw · Zone Control · Campaign.
┌─────────────────┐
│ QUICKDRAW │
└────────┬────────┘
│
WIN A DUEL
│
┌────────────┴────────────┐
│ │
▼ ▼
QUICKDRAW POINT ENERGY/TOKEN
│ │
▼ ▼
LEADERBOARD FDN SYSTEM
│
▼
┌──────────────────┐
│ ZONE CONTROL │
└────────┬─────────┘
│
SPEND ENERGY
│
▼
HACK / CONTROL
│
▼
TIERED BOONS
│
▼
AFFECTS QUICKDRAW (and potentially Campaign)
Duel win today: +1 QD Point and +1 Energy. Showdown moves QD Points only. See Duel and Zone Control Boons.
┌─────────────────────┐
│ CAMPAIGN │
│ STORY / EXPLORATION│
└──────────┬──────────┘
│
COMPLETE OBJECTIVES
│
┌───────────┴───────────┐
│ │
▼ ▼
CAT COINS ENERGY/TOKENS
│ │
│ ├──────────────┐
│ ▼ ▼
│ ZONE CONTROL CAMPAIGN
│ SPEND SPEND
│ │ │
▼ ▼ ▼
REWARDS / SWAG ZONE CONTROL REROLL MISSION
/ WORLD CONTENT OPTIONS
Campaign payout amounts and Cat Coin sinks are still open on Campaign and Cat Coins.
Alleycat 2027 Game Design — The Flow of Currency (source diagrams)