Zone Control Boons are the perks a group unlocks after spending Energy / Tokens to hold an FDN zone. Parent: Zone Control. Pipe context: The Flow of Currency (tiered boons step).

Nothing here is locked for production. This page is the idea pile and balance checklist.


Design principles

Zone Control should nudge PDN play for everyone, not hand the controlling group an uncounterable win.

Boons should bend Quickdraw at the edges (rematches, posse tricks, messaging), not replace core duel rules.

Campaign hooks are possible; if/how boons touch missions is still open.

Fairness questions live on the parent Zone Control row (Open Questions 7–9).


Tier 1 — minor (examples)


Tier 2 — moderate (examples)