PDN modes that need more than two players linked over serial (3.5 mm aux chains on the Portable Data Node). Parent: Quickdraw.
Contrast with PDN Single Player Modes — one cable, two PDNs (Duel / Showdown).
| Mode | Page | What it is | Rewards (2027 canon) |
|---|---|---|---|
| Posse | ‣ | During an active duel, either side plugs supporters downline for a tactical advantage. | Inherits duel outcome (QD Point + Energy on duel win). Posse advantage rules TBD. |
| Shootout | ‣ | Ring of up to ~13 players; king-of-the-hill. Mixed Hunter/Bounty roles OK. | No QD Points or Energy in current design — glory, MC’d tournaments, Alleycat TV callouts. |
Some boons explicitly target multiplayer edges — see Zone Control Boons (e.g. Posse Hacking, backup supporters, best-of-three duels).