Primary inclusive player device. Quickdraw and multiplayer modes run here; serial jacks link PDN-to-PDN (Posse, Shootout) and PDN-to-FDN.
Design intent: immersive icebreaker first — emergence from simple rules, human connection over UI time. Cyberpunk bounty hunting is the reference skin, not a hard platform lock.
Games (HQ canon): One booth intake; Quickdraw is the first of three games under The Games. Campaign and Zone Control add field play at FDNs — not separate sign-ups.
| Part | Detail |
|---|---|
| MCU | ESP32-S3 N8R8 |
| Battery | 2000 mAh rechargeable |
| Programming | USB-C (JTAG) |
| Display | 0.96" 128×64 OLED |
| Haptics | 10k RPM motor |
| Input | 2× buttons |
| LEDs | 19× WS2812B |
| Serial I/O | 2× serial-over-3.5 mm aux |
Connectivity: Wi-Fi, Bluetooth, serial. Custom OS supports dynamic app loading.
| Year | Notes | Scale |
|---|---|---|
| 2022 | Analog Data Crypt — no firmware | ~44 units |
| 2023 | Proto PDN (Arduino Pro Mini); separate Hunter/Bounty builds | ~42–46 |
| 2024 | First custom SMD PCB + OLED (MK I) | ~65 |
| 2025 | Refined enclosure, ESP-NOW wireless mesh (MK II) | ~150 |
| 2026 | Multiplayer state machine + FDN MK I platform tests | ~205 in field |
Proto 2023 BOM differs (Pro Mini, 5× UV LEDs, single jack) — retired after Neo 2023.
High-level only — see DeepWiki below for implementation detail.
<aside> 📚
Device spec lives here in Notion. For codebase-level docs (drivers, Quickdraw state machine, ESP-NOW / cloud API, build system, CI, troubleshooting), use the DeepWiki for the firmware repo:
alleycatassetacquisitions/pdn on DeepWiki
</aside>
Repo index on HQ: Open Source Software.