Primary inclusive player device. Quickdraw and multiplayer modes run here; serial jacks link PDN-to-PDN (Posse, Shootout) and PDN-to-FDN.

Design intent: immersive icebreaker first — emergence from simple rules, human connection over UI time. Cyberpunk bounty hunting is the reference skin, not a hard platform lock.

Games (HQ canon): One booth intake; Quickdraw is the first of three games under The Games. Campaign and Zone Control add field play at FDNs — not separate sign-ups.

Core hardware MK I & MK II

Part Detail
MCU ESP32-S3 N8R8
Battery 2000 mAh rechargeable
Programming USB-C (JTAG)
Display 0.96" 128×64 OLED
Haptics 10k RPM motor
Input 2× buttons
LEDs 19× WS2812B
Serial I/O 2× serial-over-3.5 mm aux

Connectivity: Wi-Fi, Bluetooth, serial. Custom OS supports dynamic app loading.

Generations (summary)

Year Notes Scale
2022 Analog Data Crypt — no firmware ~44 units
2023 Proto PDN (Arduino Pro Mini); separate Hunter/Bounty builds ~42–46
2024 First custom SMD PCB + OLED (MK I) ~65
2025 Refined enclosure, ESP-NOW wireless mesh (MK II) ~150
2026 Multiplayer state machine + FDN MK I platform tests ~205 in field

Proto 2023 BOM differs (Pro Mini, 5× UV LEDs, single jack) — retired after Neo 2023.

Enclosure (manufacturing notes)

Firmware architecture (summary)

High-level only — see DeepWiki below for implementation detail.

DeepWiki (firmware implementation)

<aside> 📚

Device spec lives here in Notion. For codebase-level docs (drivers, Quickdraw state machine, ESP-NOW / cloud API, build system, CI, troubleshooting), use the DeepWiki for the firmware repo:

alleycatassetacquisitions/pdn on DeepWiki

</aside>

Repo index on HQ: Open Source Software.

Repos