Teams names the sides and groups in the bounty-hunting implementation: the two duel roles (Hunter and Bounty), Posse chains on the same side, NeoCorps/faction tags on Alleycat TV, and (where rules allow) coordinated groups in Zone Control.
Not a fourth game. After intake, Teams show up in The Games, Quickdraw, Zone Control, and Campaign.
The two duel roles
| Role |
Spec |
In one line |
| Hunter |
Hunter |
Chase side in a ‣ — competes for Top Hunter boards. |
| Bounty |
Bounty |
Run side in a Duel — competes for Top Bounty boards. |
Both roles earn Quickdraw Points and Energy / Tokens from Quickdraw wins the same way. Showdowns are same-role matches.
Group play (same side)
- Posse — Supporters daisy-chain downline from the Challenger (Hunter or Bounty head). See Posse.
- Shootout — Mixed roles in a ring; glory / event-run tournaments today (no QD/Energy in code). See Shootout.
- Largest Posse and related rows in Leaderboards reward coordinated chains.
Where Teams show up beyond Quickdraw
- Zone Control — group spend and control contests (Energy pooling / squad rules: open — see Zone Control and Questions for Discussion on 2027 doc).
- Player Contracts — affiliation dropdown (Helix, Endline, Reboot, Freelancer) plus Hunter/Bounty dominant palette on Player Contracts.
Child specs (this row)