Lore Machine is the social layer on top of Quickdraw: build identity on Alleycat TV, deepen it at kiosks and Repair Stations, carry it into LARP. Parent: Quickdraw. Listed on The Games with the three games and leaderboards.
Not a PDN mode. You can ignore contracts and still duel.
Child spec: Player Contracts.
Surfaces
- ‣ — rotating Hunter/Bounty contracts, leaderboards, ads, event alerts (Mission Control / DNN family).
- Lore Machine kiosk (Feature: Lore Machine) — self-serve rap sheet: edit your blurb, climb contract tier.
- Player Contracts — design canon for palettes, affiliation, blurbs, C–S frames.
Game Systems rows hold mechanics and fiction. Features rows hold software and hardware under FDN Updates.
Player loop
- Booth onboarding / standard Quickdraw (New Asset).
- Contract hits Alleycat TV with a Hunter or Bounty palette readable at a glance.
- Optional depth: Repair / lore station → REAL HUNTER or REAL BOUNTY (and Hunter moments like Declaration of Intent to Seize).
- Kiosk: update blurbs, contribute to rap sheet (moderation TBD).
- Tier up via blurbs; Mission Control can slap temporary S-tier overlays (streak, reaction time, etc.).
- Post-event: Rap Sheet / Alleycat Wrapped export.
Tiers (short)
Full detail on Player Contracts: