Lore Machine is the social layer on top of Quickdraw: build identity on Alleycat TV, deepen it at kiosks and Repair Stations, carry it into LARP. Parent: Quickdraw. Listed on The Games with the three games and leaderboards.

Not a PDN mode. You can ignore contracts and still duel.

Child spec: Player Contracts.


Surfaces

Game Systems rows hold mechanics and fiction. Features rows hold software and hardware under FDN Updates.


Player loop

  1. Booth onboarding / standard Quickdraw (New Asset).
  2. Contract hits Alleycat TV with a Hunter or Bounty palette readable at a glance.
  3. Optional depth: Repair / lore station → REAL HUNTER or REAL BOUNTY (and Hunter moments like Declaration of Intent to Seize).
  4. Kiosk: update blurbs, contribute to rap sheet (moderation TBD).
  5. Tier up via blurbs; Mission Control can slap temporary S-tier overlays (streak, reaction time, etc.).
  6. Post-event: Rap Sheet / Alleycat Wrapped export.

Tiers (short)

Full detail on Player Contracts: